Games & real-time / 2023–2025
PonchKick V2
A mobile tapping game where every character has a room of its own, with daily boosters, leagues and a spin wheel.
- My role
- Art direction & UI/UX
- Context
- Ponchiqs

Context
The second version of a tapping game: the same simple loop, with more reasons to come back to it.
What I did
I designed the screens and the flow between them: a rendered room for each character, daily boosters and rewards, leagues with a reward to claim, a rainbow spin wheel, and a map of how every screen connects.
Result
A complete mobile flow from splash screen to spin wheel, where the Ponchiqs cast is the interface.










