Games & real-time / 2023–2025
Ponchiqs Blast
A mobile arcade game: its logo, its start screen, and the win and fail cards that frame every level.
- My role
- Art direction & UI
- Context
- Ponchiqs

Context
A casual game is judged on its first screen and its last: the one that invites you in, and the one that tells you how you did.
What I did
I designed the logo and the screens around play: the title, the start button, and the level complete and level failed cards with stars, score and one clear next step.
Result
A small, consistent set of screens that makes a short level feel finished.


