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Environments

Neon city

A dense cyberpunk district, laid out in wireframe and rendered at street level in Unreal Engine.

My role
Environment, 3ds Max & Unreal Engine
Looking down a neon-lit street between towers

Context

A city made of signs gets noisy fast. It needed a street-level read, where the light leads you down the road instead of shouting from every wall.

What I did

I laid out the district in 3ds Max, in plan and elevation, then lit it in Unreal Engine with neon signage and haze.

Result

A district that holds together from the wireframe plan to a street-level render.