Environments
Neon city
A dense cyberpunk district, laid out in wireframe and rendered at street level in Unreal Engine.
- My role
- Environment, 3ds Max & Unreal Engine

Context
A city made of signs gets noisy fast. It needed a street-level read, where the light leads you down the road instead of shouting from every wall.
What I did
I laid out the district in 3ds Max, in plan and elevation, then lit it in Unreal Engine with neon signage and haze.
Result
A district that holds together from the wireframe plan to a street-level render.


