Environments
Cliff citadel
A temple carved into a cliff, taken from a concept frame through a 3D blockout to a final render in Unreal Engine.
- My role
- Concept & environment, Unreal Engine

Context
Scale sells a place like this. The statues, the steps and the drop below them have to feel enormous from every angle.
What I did
I started from a concept of a citadel on a mountain at dusk, blocked out the terraced temple and its row of statues in 3D, and finished in Unreal Engine with a canyon at sunset and a glowing portal.
Result
The whole process in one project: concept, blockout and a lit final frame.


