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Environments

Cliff citadel

A temple carved into a cliff, taken from a concept frame through a 3D blockout to a final render in Unreal Engine.

My role
Concept & environment, Unreal Engine
Concept frame: a citadel on a mountain at dusk

Context

Scale sells a place like this. The statues, the steps and the drop below them have to feel enormous from every angle.

What I did

I started from a concept of a citadel on a mountain at dusk, blocked out the terraced temple and its row of statues in 3D, and finished in Unreal Engine with a canyon at sunset and a glowing portal.

Result

The whole process in one project: concept, blockout and a lit final frame.