← Selected workMELIH YAVUZ / 05

Games & real-time / 2022–2024

Mythaverse

A fantasy game interface connecting character selection, battle preparation, inventory and wallet flows.

My role
Unreal Engine Designer & Developer
Context
Mythaverse
Mythaverse character selection, battle lobby and inventory screens

My contribution

  • Built gameplay and player interactions with Unreal Blueprints, including AI behaviours.
  • Developed UI widgets and animation systems alongside FX, sound and materials, with mobile performance constraints in mind.

Context

The interface brings several layers of a fantasy game into a compact mobile format: choosing a character, preparing a team, entering a battle and managing inventory and assets.

What I did

My work at Mythaverse combined Unreal gameplay and Blueprint development with UI widgets, animation, FX, sound and materials. This selection presents the interface work through distinct player flows, from character and ability selection to the battle lobby, inventory and wallet.

Result

A screen archive documenting the game's visual language and interaction states: fantasy characters, battle preparation, inventory management and wallet transactions in a shared mobile interface.

Built with

  • Unreal Engine
  • Blueprints
  • UI widgets
  • Android / iOS