Characters
Ash, Evil Dead: The Game
Ash Williams, chainsaw and shotgun, as a full 3D character in a turnaround and a night-forest render.
- My role
- 3D character

Context
A likeness is judged on recognition. The face, the torn shirt and the chainsaw all have to read in a single silhouette.
What I did
I built the figure in 3D with its costume and props, then presented it the way characters are reviewed: front, three-quarter and back views on grey, and a lit scene in a dark forest.
Result
A complete character presentation, from neutral turnaround to an in-world render.


